Thursday, 9 May 2013

Wyvern Idling Animation

Ok, technical hitch, Blog not wanting to use my files. Wyvern Idling Animation is available on Youtube however! 


Errors Errors everywhere

Hello,
So, a little trouble uploading videos to blogger, I get a helpful message saying an error has occured, but not where. Going to try and post around it by uploading through Youtube! Hopefully get it done by the end of the day.




Wednesday, 24 April 2013

Personal: Pre-Production

video
Cat Run Cycle


video
Deer Walk


video
Eagle Catch


video
Eagle Take Off


video
Squirrel Run


video
Squirrel Run 2




Personal: Pre-Production



A personal project is what it says on the tin; a project just involving you that allows you to work on and improve what you would like to do in the future. I found I have difficulties with bi-ped animation. I can do it, it’s just a bit of a battle to get the figure to seem true in everyones eyes. With animal animation, I find I have much more enjoyment and the end results seem to work out much better. So for my personal project I’m planning on animating 4 different animal sequences. Two sequences will be run cycles, the other two will be non-cyclical motions.
As always, I’ll post up my work sheets with thumbnails up separately to the videos so I don’t get an overwhelming blog post.

























Tuesday, 12 March 2013

Pre-Production: VFX Animatics

Here's the animatics for the thumbnails I posted earlier. Some of them worked better than others. On some I restricted myself quite a bit on the motions as I didn't want to push the director into a shot or angle they didn't want to do.

video video video video video

Pre-Production: VFX

Way behind with this blog now. We're well into production now with 3 weeks off uni for Easter at the end of this month. Three weeks off uni doesn't mean three weeks off work though.

Things have been crazy busy on the work front, and it's been difficult finding time to get everything done. In order to attempt to keep on top of uni work I've let the blog slide alot. But I'll be trying to keep it up to date better from now on. After all third times a charm.

My dissertation was handed in a couple of weeks ago now so luckily I no longer have that to worry about. It went quite well but I found I didn't spend as much time on it as I would of liked since I also had to try and keep up with production work at the same time.

Anyway, onto the actual post. This time I'll be posting my pre-production for another project I'm an animator in. This one is a VFX project in which essentially, an elephant wanders through the streets of Cardiff. Filming for it took place a few weeks ago and it was very very cold carrying and guarding the equipment in the city centre. I'm due to start animating for this project sometime next week, if I manage to catch up with my other animation work...














Tuesday, 5 February 2013

Pre-Production: Echoes Animatics

Rather than overload one post with lots of images and videos, I'll post the animatics separately. Here are all the animatics made from the thumbnails I posted before. They have varying success, it seems the simpler that I draw the more effective the animatic is.

Centaur Death:
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Wyvern Idle #1:
video



Wyvern Idle #2:
video



Wyvern Death:
video



Girl Seeing Player and Running:
video



Centaur Idle:
video

Pre-Production: Echoes

 Since hand in for pre-production was a few weeks ago now, I think it's about time that I posted it up on here. I'm due to be starting the girl animation for this project this week with the other animations spread throughout February, March and April.

These are my research for the animations on this game project.
Starting sketches are used to get a better idea of extreme poses and how the body moves.
 Thumbnail sketches let you quickly rough out an idea of a pose or move that you think would work well for that animation.
Thumbnails are then made from reference footage and the starting thumbnail sketches and are the final version of the animation idea. They are then put into animatics to see how those motions would look in sequence. If the thumbnails have any issues, a second, third etc. set are produced until the director is happy with the idea for the shot.