Friday, 14 September 2012

Horsing Around (I'm sorry..)

I apologise for the title, I just couldn't resist. Next update is the Rhett horse rig I was working with on Maya. Hadn't used Maya at all before this, so considering that I think it went pretty well.

I did three horsey animations. A walk and gallop cycle and a horse standing one. The cycles were fairly easy to do, especially with the help of The Animator's Survival Kit and Muybridge's photos.

I'll also be doing a horse trot in my spare time to complete the set, so that'll be fun to do. Although I will have to learn how to set up a lighting system in Maya. (As a said before, this is my first time using it and it took long enough to figure out how to animate and render - Learning to light on it is next on my to do list).

Horse Standing. Quite a challenge to do. Didn't get it quite as much as I would have liked but I'm pretty proud of it on the whole.
Horse Gallop. Due to the speed of the gallop it can be quite difficult to see any mistakes in the animation - which is both a blessing and a curse. Scrolling through the animation frame by frame and slowing the speed of it down was the only way to catch any flailing limbs.

Thursday, 6 September 2012

It's Your Lucky Quarter...

I had to do this two-person dialogue piece as part of work for uni. The dialogue is from No Country for Old Men. It was challenging to animate to, especially the lip-sync as they talk so fast.  The benefit of the fast talking is that you can put less key frames in for the speech as the eye wouldn't be able to catch all the movement anyway.

I'm pretty happy with the way it came out, I know there's a few things wrong here and there, but time was not always a friend on this piece. (I don't think time is ever a friend if deadlines are around).

Dialogue pieces are my weakest point, so I hope to work and improve on them if I get a chance.

Over and out.